1 July 2026
Your creativity drives our development. For this release, we’ve stepped back from standard "big feature" updates to focus entirely on your day-to-day experience. Driven by your feedback, we've packed this version with targeted quality-of-life improvements designed to make your artistic workflow smoother, faster, and far more intuitive.
Look forward to a highly refined Node Graph featuring powerful additions like the Compare, Hex Tile, and Color Remap nodes, alongside 49 brand-new Math nodes and the effortless Add Mask to Node tool. Outside the graph, we’ve also completely streamlined how you track and locate archived projects on disk.
For full details on each specific update, please refer to the Feature Enhancements section.
MARI_CONFIG_HOME environment variable on Windows for users to override where Mari stores its user-specific data.ID 621844 - Addressing the limitations of the standard Orbit tool, Trackball Rotation offers intuitive and highly flexible canvas navigation. This mode allows rotation of the canvas camera via a virtual trackball to access complex angles for painting.
To configure this navigation mode, go to Edit > Shortcuts and use the Search Actions field to locate the Trackball setting. From there, bind a preferred key combination. Note: A mouse button input is strictly required for the shortcut to register successfully.
ID 617866 - To streamline Node Graph management, Mari now features a customizable hitbox for node insertion. Users requiring a larger target area for dropping nodes into streams can easily adjust the Auto Insert Width and Auto Insert Height parameters. These settings are located under the Node Graph tab via Edit > Preferences, providing enhanced control over workflow layout and overall precision.
ID 617868 - Mari’s Node Graph now includes a comprehensive suite of 49 dedicated math nodes designed to optimize procedural texturing and shading workflows. Ranging from basic arithmetic and trigonometry to advanced randomization and conditional logic, this toolkit facilitates precise, pixel-level adjustments. These nodes enable the rapid construction of sophisticated, non-destructive effects like gradient shaping and anti-aliasing management.
ID 617869 - The Color Remap node centralizes color grading directly within the workflow, eliminating the need to chain multiple nodes. From a single interface, users can match colors using hue and saturation, balance complex lighting with exposure and gamma, and generate depth utilizing advanced contrast controls. Additionally, a built-in clamp operates in the background to ensure final colors remain safely within screen-ready ranges.
ID 617879 - Eliminate visible patterning with the new Hex Tile node. This node randomly distributes textures across the UV plane, producing a seamless, organic appearance that effectively breaks up tiling repetition.
Non-tiling Support: Provides robust support for non-tiling assets, transforming single images into infinite, natural surfaces without visible seams.
Visual Variety: Fine-tune the sampling area and apply randomized rotations to ensure highly unique results.
Seamless Transitions: Specialized Blend Width and Blend Contrast settings offer complete control over how samples merge.
Normal Maps: Includes tailored controls optimized specifically for normal map integration.
ID 618142 - The Compare node allows users to input two different visual node streams and evaluate them side-by-side using a customizable wipe effect. Built to provide complete control over visual review, it features three distinct wiping modes:
Screen space: Maintains a fixed separation line directly across the viewport.
Object space: Links the wipe securely to the 3D model's local axis.
Object bound screen space: Sweeps across the viewport axis while scaling accurately to the specific dimensions of the object.
Whether evaluating subtle texture updates or major color shifts, this node provides an efficient, precise method for reviewing changes and finalizing a project's look.
ID 617858 - Adding specialized mask ports to any node in the graph is now faster and more intuitive. By navigating the Node Graph and Right-Clicking > Edit > Add Mask to Node, users can instantly expand control across their entire setup. Mari automatically wraps the selected node in a group node with a dedicated Mask input, maintaining workspace organization while enabling effortless, non-destructive refinements.
#usda 1.0def "Teapot" (
assetInfo = {
asset identifier = @Teapot/Teapot.abc@
string name = "Teapot"
}
prepend payload = @Teapot/Teapot.abc@</imagetostl_mesh0>)
{
}| Library | Mari 8.0 | Mari 7.5 |
|---|---|---|
| Alembic | 1.8.8 | 1.8.3 |
| Boost | 1.85.0 | 1.80.0 |
| imath | 3.1.12 | 3.1.4 |
| OpenColorIO | 2.4.2 | 2.2.1 |
| OpenEXR | 3.3.3 | 3.1.13 |
| OpenImageIO | 2.5.7.0 | 2.3.21 |
| OpenSubdiv | 3.6.0 | 3.5.0 |
| OpenVDB | 12.0.0 | 10.0.1 |
| PySide | 6.5.3 | 5.15.2 |
| Python | 3.11.11 | 3.10.10 |
| QT | 6.5.3 | 5.15.2 |
| oneTBB | 2021.13.0 | 2020U3 |
Linux Desktop Managers
Mari is officially tested on GNOME. While it generally performs well on other desktop managers, most of our bug fixes will target this. We would be interested to know if there are any other preferred desktop managers to consider in the future so feel free to share your specifications with our Support Team at support@foundry.com
*Displacement preview is currently only available on the cards and drivers that support OpenGL 4.0 or newer.
*The use of virtual memory improves stability and helps prevent data loss on large projects.
'Recommended' does not guarantee that it meets your particular needs.
The configurations listed below are those that Foundry have tested with Mari. Due to the constantly changing nature and wide variety of computer hardware available in the market, Foundry is unable to officially certify hardware. The list below can be used as a recommendation and does not guarantee that it meets your particular needs.
Please download and install the latest graphics driver from the NVIDIA or AMD websites, and ensure that you are using 8.982.1 drivers or higher for AMD cards.
If you encounter any issues, please contact Customer Support directly through the Support Portal at the following address: https://support.foundry.com.
| HP | Dell | Lenovo |
|---|---|---|
|
HP XW6600 HP Z600 HP Z620 HP Z640 HP Z8 G4 Workstation |
Dell Precision 7820 | Lenovo P620 |
| Vendor | Tested GPUs |
|---|---|
| AMD Prosumer Graphics Cards |
Radeon Pro 560 Radeon Pro 5500M Radeon Pro W6700 Radeon Pro W6800 |
| NVIDIA Prosumer Graphics Cards |
NVIDIA Geforce GTX 1070 NVIDIA Geforce GTX 1080 NVIDIA Geforce GTX 1080 Ti NVIDIA Geforce RTX A2000 NVIDIA Geforce RTX A3000 Mobile NVIDIA Geforce RTX A4000 NVIDIA Geforce RTX 3080 NVIDIA Geforce RTX 3080 Ti Mobile NVIDIA Geforce RTX 3090 NVIDIA Geforce RTX 4090 |
| NVIDIA Enterprise Graphics Cards |
NVIDIA Quadro P2000 NVIDIA Quadro P3200 NVIDIA Quadro P4000 NVIDIA Quadro P5000 NVIDIA Quadro RTX 8000 |
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